| Achieving
UCD
It's best to address as many user concerns as possible before
work begins. And, after completion there will always be updating.
Even simple sites need to correctly address user needs if
they are to be used. Think about what goes into designing
a real life public library. The contents must be gauged to
the correct size building. Yet, structural architecture is
only half the equation. How easily will users navigate around
and to the books? Are they likely to use computers or catalog
cards to find them? Will they be driving or take public transit?
Will they need places to sit or write? Human factors must
be taken into consideration as well. In a sense, UCD is achieved
through a balance of good human factors and architecture practices.
Years ago I was
witness to a national sales conference with one of America’s
largest technology retail chains. At that time the recently
elected CEO stated, “We are going to have the lowest
prices and the best customer service ever”. A participating
accounts manager asked the obvious question. “How can
we afford to have both?” A red-faced CEO then quipped,
“Anyone else that feels that way can file their resignation
now!" Needless to say, that retail chain is no longer
in business (where do they find these guys?). Customer service
is costly and web companies have been struggling to reduce
that internal footprint by focusing on increased ease-of-use
in their products.
Customer
Service and UCD
Customer Service doesn’t go away, it simply evolves
into a better user experience. Competitive pricing is a significant
factor to successful commerce. For this reason you don’t
walk into an upscale store, known for its customer service,
seeking the best price. You enter, fully realizing that the
service is included in the price. Like message therapy, these
stores won’t ever disappear. Yet, by today’s retail
standards they are not the norm.
Customer
Service is hand holding in the most literal form. You walk
in, are greeted, are asked for your needs and are shown the
solution. If you have questions, they can be answered with
a smile. Customer Service Reps must be bright and cheerful,
but above all, trained to be knowledgeable. Consequently,
if you leave without a purchase it will cost the store operating
overhead. Conversely, in today’s superstore, items are
easily found. Questions can be answered with automated kiosks
and demo product. Because the entire inventory is on display,
floor employees act as theft police, since their service capacity
is reduced because of large floor size.
In many
respects a walk-in experience to a library for information
or a store for a purchase can be likened to a relative web
experience. Still present is the content or inventory the
visitor must browse. One thing, however, is decidedly different.
The customer service agent is no longer present and the user
is forced to proactively discover his or her own needs (with
less support that the superstore). The owner’s role
has changed as well. There are no loudspeakers to inform visitors
of specials and no music to sooth dead-end frustration or
clutter. Instead, every user expectation must be taken into
account during the design stage, before entry.
The
Video Screen
All the above comparisons are important to realize when designing
the correct web solution. There is no way to lock the door
or block the exit of a visitor. Like television, they can
simply change the channel.
Even with
all the convergence between television and the web, the web
remains real-time and proactive and not recorded and reactive
like television. Continual consideration of a proactive user’s
point of view is critical.
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Screen
Convergence
Today you will find info and advertising marquees running
at the bottom of your television screen. There is content
framing that displays upcoming programming with credits
on a departing show to the side. On the web side we
have more multi-media and even VCR like controls. Also,
the web continues to catch up to television with advertising.
Along with all the pre-existing concerns these newer
ones can be used to either retain or lose viewers. More
than ever, user requirements must be clearly understood
or the viewer walks.
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